Keith Cross de MMORPG a récemment eu l'occasion de parler avec Adam Gershowitz, directeur artistique associé sur Warhammer Online, des Guerriers Fantômes.
Les guerriers d'élite des Hauts Elfes qui parcourent la ligne de démarcation entre la noirceur et la lumière dans leur quête de vengeance contre leurs ennemis.
Adam a également été assez aimable pour donner plus de renseignements sur les aptitudes des Guerriers Fantômes, les manœuvres stratégiques, les positions ...
Citation :
Mechanic Name – Strategic Maneuvers Mechanic Type – Stances Strategic Maneuvers allow the shadow warrior to change “Modes” to account for the every changing battlefield. This gives them a very broad range of responses to both Ranged attackers and Melee. The Maneuvers are classified into 3 types, each type unlocks different abilities that can be used, and some abilities are available for use in multiple stances - * Scouting – Abilities focusing on the bow and attacking from a stationary position at range
- * Skirmish – Abilities focusing on the bow and attacking from short range and staying mobile for hit and run attacks
- * Assault – Abilities focusing on melee combat both offensively (doing damage) and defensively (Disengaging from a fight)
After changing maneuvers there is a short period of time where you cannot change maneuvers again. This is to avoid “Stance Dancing” and make the player think about which maneuvers they want to use and when. Ability Examples Scout Usable at any time - * Eagle Eye – Deals high Damage when target is farther then 60ft away, deals low damage if they are closer then 60 feet
- Must have Scout Maneuver active to use
- * Fell The Weak – Deals extremely high damage to targets below 20% health, if Vengeance is active then also reduces healing on your target by 50% for 5s
Skirmish Usable at any time - * Broad head Arrow – Causes an ailment on your opponent that deals Damage over time
- Must have Skirmish Maneuver active to use
- * Eye Shot – A precise high shot that wounds the player (Ailment) lowering their imitative making it more likely that they will be critically hit
Assault Usable at any time - * Swift Strikes - Moderate damage attack that will also snare an Ailing opponent slowing their movement speed down
- Must have Assault Maneuver active to use
- * Brutal Assault – Backstab that deals very high damage to your opponent, if Vengeance is active then this ability does not require you to be behind your target.
Special Vengeance of Nagarythe – Increases your auto attack damage (ranged & melee) by 50% for 30seconds, increases the effectiveness of certain abilities Combat Flow - Assault Combo
- 1. Shadow warrior starts the fight running towards his opponent in Skirmish Maneuver
- 2. Shadow warrior uses Broad head Arrow to cause an ailment on his opponent
- 3. Shadow warrior uses an Eye Shot as he closes the distance to lower opponent’s initiative and increase his critical hit chance
- 4. Shadow warrior uses Swift Strikes to snare his Ailing opponent to keep them from running
- 5. Shadow warrior switches to an Assault Maneuver
- 6. Shadow warrior activates Vengeance of Nagarythe as he reaches melee range
- 7. Shadow warrior finishes off his opponent with a Vengeance of Nagarythe assisted Brutal Assault!
Sniper Combo - 1. Shadow Warrior starts the fight at long range in Scout Maneuver
- 2. Shadow Warrior uses Eagle Eye shots to damage opponent from long range
- 3. As his opponent closes the Shadow warrior changes to Assault Maneuver
- 4. Shadow warrior uses a Eye Shot to cause an ailment on his target
- 5. Shadow Warrior snares his ailing opponent with Swift Strikes
- 6. Shadow warrior falls back to long range shooting a Broad head arrow as he does
- 7. Shadow warrior activates Vengeance of Nagarythe as he reaches long range
- 8. Shadow warrior switches back to Scout Maneuver to finish off his opponent with Fell the Weak.
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